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Hardwares of Conflict 01C by grid-gunner Hardwares of Conflict 01C by grid-gunner
Unit Name: Mithra-S Type I
Nickname: Kangaroo
Manufacturer: ARCA-Systems
Configuration: Light/Scout & Long Range/Field Artillery
Extra Equipment: 1x Double Barrelled Super Cannon and Balancer System.
Basic Equipment: 2x Vulcan, 2x Smoothbore Gun, Various Flares & Chaffs, ElectroMag Reactive Armor, 2x FastBoost Pack
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:iconyasu0523:
yasu0523 Featured By Owner Oct 16, 2014  Professional Digital Artist
nice work :) design is so good
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:iconmann-of-lamancha:
Mann-of-LaMancha Featured By Owner Feb 14, 2014  Hobbyist Digital Artist
I'm rather fascinated by the shadow for some reason. At first I suspected you lay the model down, reclined, and intersected it wit a flat plane then erased everything until an outline remained. However, then I considered that you exported a 2D view of it, doctored it up with your favorite digital drawing program, then imported it back to SU and applied the image as a texture on the floor.

In any event, reversing the polarity makes the detail stand out more.

I presume if you turned off the lines, then details were lost? You might try turning off the lines, and going with two or three different shades of blue. I refer to this as man-handling the textures, it helps to emphasize the details. What you do is apply the lightest shade of blue to all "front" faces for instance. A mid-tone shade could be used on the bevels, while the "sides" get the darker shade of blue (likewise for white and gray).

Man-handling the textures thus, allows the crisp edges of the details to stand out while you turn off the linework which makes it seem more realistic without using a rendering program.
It helps if the hues of blue (or whatever color) are similar so it's the same hue, but a darker shade. That all depends on the intensity of the shadows you use too.
...Just a suggestion.

Very nice detail work or what I call techno-babble. I won't harp on the logistics of some points as it seems others have discussed this already.
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:icongrid-gunner:
grid-gunner Featured By Owner Feb 19, 2014
Mann-of-LaMancha, how do you do? For the shadow, if I remember correctly, it was just a simple procedure in Sketchup & or Photoshop.

I just turned on shadows in Sketchup and made a flat ground to it stand on top. I think the shadow was put on separate layer in Photoshop. But this was awhile ago so, I might be wrong...

BTW, thank you for comment.
Reply
:iconmann-of-lamancha:
Mann-of-LaMancha Featured By Owner Feb 19, 2014  Hobbyist Digital Artist
It is always a "simple procedure" when you know HOW to do something. ;)

Cheers!
Reply
:iconangryspacecrab:
Angryspacecrab Featured By Owner Apr 25, 2013
vestigial T-Rex arms
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:iconskill-point:
Skill-Point Featured By Owner Aug 11, 2012  Student General Artist
maybe its cause I'm lazy but, I wouldn't be able to draw that even if my life depended on it.
Reply
:iconaxonn5:
Axonn5 Featured By Owner Apr 15, 2011
GREAT WORK!!!!!!!!!! I LOVE HOW U DID THE ARTILLERY ON TOP OF IT!!! ITS AWSOME!!! LOVE IT! 5/5
Reply
:iconhugeanticpeanut:
hugeanticpeanut Featured By Owner Nov 5, 2009
this is simply awsome m8, Great work! I'm so jealous ofyour skill!
Reply
:iconmonkeydanceguy:
MonkeydanceGuy Featured By Owner Jul 22, 2009  Hobbyist Digital Artist
You did this with SketchUp?! Kudos to you, this is insanely awesome, brilliantly detailed.
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 22, 2009
Thanks Monkeydancedude! ;)
Reply
:icondisc0-spotswood:
Disc0-spotswood Featured By Owner Jul 17, 2009
dude this is like
wow... *droool*
so awsome
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 20, 2009
Thanks man! :)
Reply
:icondisc0-spotswood:
Disc0-spotswood Featured By Owner Jul 23, 2009
np dude, respect wheres its due
Reply
:iconphantasmastriker:
PhantasmaStriker Featured By Owner Jul 5, 2009
This is shweet! Sorta has that Front Mission Wanzer feel with a little dash of Phantom Crash/SLAI and a pinch of Chromehounds. Great overall design, I love it :thumbsup::D
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 7, 2009
My design is a bit strange but I'm glad you enjoy it! Thanks.
Reply
:iconkm33:
KM33 Featured By Owner Jul 3, 2009  Professional Digital Artist
this is so cool,,, xD
how did you make this stuff? did you just sketch it?
this is awesome ,sir...^^
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:icongrid-gunner:
grid-gunner Featured By Owner Jul 7, 2009
Thanks. It feels like 3D sketching! :D
Reply
:iconkm33:
KM33 Featured By Owner Jul 8, 2009  Professional Digital Artist
waht is that??? ^^
some kind of software like adobe?
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:icongrid-gunner:
grid-gunner Featured By Owner Jul 9, 2009
It's Google Sketchup. Check it out (you may like it) its free too!
Reply
:iconkm33:
KM33 Featured By Owner Jul 10, 2009  Professional Digital Artist
^^ ok i'll try!
Reply
:icontechstepman:
techstepman Featured By Owner Jul 3, 2009
simply perfect!!!
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 3, 2009
Thanks dood!
Reply
:iconel-bronco:
El-Bronco Featured By Owner Jul 2, 2009  Hobbyist Digital Artist
Seeing this I should take a look for this apps. This one is superb man!
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 2, 2009
Yeah if you do let me know what you think! Since you use 3DSMax I'd like to know your opinions.
Reply
:iconel-bronco:
El-Bronco Featured By Owner Jul 3, 2009  Hobbyist Digital Artist
bad news! Sketchup work better in Nvidia, and I use ATI Radeon. I didn't know if my vga card support open GL.
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 3, 2009
Whoa really....i didn't know :( ...I have an nVidia card lol.
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:iconel-bronco:
El-Bronco Featured By Owner Jul 3, 2009  Hobbyist Digital Artist
Maybe some other way, dunno.
Reply
:iconsolvaynard:
SolVaynard Featured By Owner Jul 2, 2009
nice job man ^^
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 2, 2009
Thanks SolVaynard! And thanks for making the character aswell! :)
Reply
:icontwv:
TwV Featured By Owner Jul 2, 2009
Looks pretty interesting!
Reminds me of Steel Battalion's designs made by Okubo Junji.

The artillery mode looks a bit too top heavy though.
Wouldn't that one fall over from the recoil, let alone sheer the top of? ;)

The small arms (pun?) are a nice detail and could have a useful function for self service/repair or interacting with (made for) human sized objects.

The "full assault" config is nice too.
I like that kind of modularity. :)
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 2, 2009
You could be right about its weight problems but I have no way in real life to figure that one out heh.

The small arms could also be used to relieve itself of "mechanical itches" if you know what I mean....scratch'n that crotchplate.... :O

Thanks!
Reply
:iconpaperbot:
PaperBot Featured By Owner Jul 1, 2009  Hobbyist Artisan Crafter
awesome detail 0_o'
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:icongrid-gunner:
grid-gunner Featured By Owner Jul 2, 2009
Ty!
Reply
:iconnumioh:
NuMioH Featured By Owner Jul 1, 2009
Oh shit dude!! this is Schweet man! Dang i gotta pick up this sketchup real soon lol! Great work!
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 2, 2009
Heh yeah check it out! You do some crazy stuff in Maya so no doubt you'll do good in Sketchup.
Reply
:iconphildog:
phildog Featured By Owner Jul 1, 2009  Hobbyist Digital Artist
Looks nice. Since the arms aren't being used for anything on this model, why not attach large missile packs in the place of the arms?

BTW, have you considered trying Blender 3D?
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 1, 2009
Yes I have considered attachments for that area but I just wanted to keep the look of this shape. Yeah actually I just DL'd blender recently (very complicated interface) and got my model to export to it once. But I can't seem to do it anymore, it doesn't export correctly. :C
Reply
:iconlone013wolf:
lone013wolf Featured By Owner Jul 1, 2009  Student Traditional Artist
kangaroo!!!! kangaroo!!! XDXD
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 1, 2009
Hehe yep. That will be its nickname!
Reply
:iconlone013wolf:
lone013wolf Featured By Owner Jul 1, 2009  Student Traditional Artist
hey buddy they jump like the mechas in the metal gear 4? (wow good idea no?)
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 2, 2009
Hmmm...maybe these guys are not meant to jump so high. They are kinda big. Probably they can bounce a bit and do small hops like a kangaroo :)
Reply
:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Jul 1, 2009
Man, this is awesome, grid-gunner. I need to do a lot more these days...

Is Sketchup7 hard to learn at all? Because it seems you've mastered it quite well.
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 1, 2009
Not at all, it is very easy and thats pretty much the reason why I am using it. However I'm still trying to figure out how to do more complicated curved shapes. Its a free ap and you can then render your sketchup model with another free ap called Kerkythea. BTW thanks!
Reply
:icondavidwfisher:
DavidWFisher Featured By Owner Jul 1, 2009  Hobbyist Digital Artist
These are awesome - what software are you using?
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 1, 2009
Thanks! I'm just using Sketchup7.
Reply
:icondavidwfisher:
DavidWFisher Featured By Owner Jul 1, 2009  Hobbyist Digital Artist
Wow - you've nailed that program.
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 1, 2009
Haha not quite yet, I still need to learn how to do sleek and curved shapes.
Reply
:icondavidwfisher:
DavidWFisher Featured By Owner Jul 1, 2009  Hobbyist Digital Artist
Well, I need to learn how to make more than a box.
Reply
:icongrid-gunner:
grid-gunner Featured By Owner Jul 2, 2009
Yeah, just play around with it for a few days. Once you figure out a few shapes you'll be hooked!
Reply
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